Product Type
Condition
Binding
Collectible Attributes
Free Shipping
Seller Location
Seller Rating
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Book
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Published by Particular Books, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Goldstone Books, Llandybie, United Kingdom
Book
hardcover. Condition: Good. All orders are dispatched the following working day from our UK warehouse. Established in 2004, we have over 500,000 books in stock. No quibble refund if not completely satisfied.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: medimops, Berlin, Germany
Book
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Published by Penguin Books Ltd, London, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Grand Eagle Retail, Wilmington, DE, U.S.A.
Book
Hardcover. Condition: new. Hardcover. A thrilling illustrated journey through the history of video games and what they really mean to usGolden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world. "This . illustrated book transports us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, this is a love letter to something that has always been more than just a game."--Back cover. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Penguin Books Ltd 2020-11-05, London, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Blackwell's, London, United Kingdom
Book
hardback. Condition: New. Language: ENG.
Published by Penguin Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Books Puddle, New York, NY, U.S.A.
Book
Condition: New. pp. 208.
Published by Particular Books, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Monster Bookshop, Fleckney, United Kingdom
Book
Hardcover. Condition: New. BRAND NEW ** SUPER FAST SHIPPING FROM UK WAREHOUSE ** 30 DAY MONEY BACK GUARANTEE.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: booksXpress, Bayonne, NJ, U.S.A.
Book
Hardcover. Condition: new.
Published by Penguin Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Majestic Books, Hounslow, United Kingdom
Book
Condition: New. pp. 208.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: GF Books, Inc., Hawthorne, CA, U.S.A.
Book
Condition: Good. Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 1.37.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Book
Condition: New. In.
Published by Particular Books, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Book First Edition
Condition: New. 2020. 01st Edition. Hardcover. . . . . .
Published by Particular Books, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Louis Tinner Bookshop, Rotterdam, ZH, Netherlands
Book
Condition: , , good copy. 2020, hardcover, good copy.
Published by Penguin Books Ltd, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Book
Hardback. Condition: New. New copy - Usually dispatched within 4 working days.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Front Cover Books, Denver, CO, U.S.A.
Book
Condition: new.
Published by Particular Books 2020-11-05, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Chiron Media, Wallingford, United Kingdom
Book
Hardcover. Condition: New.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Book
Condition: New. 2020. 01st Edition. Hardcover. . . . . . Books ship from the US and Ireland.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Revaluation Books, Exeter, United Kingdom
Book
Hardcover. Condition: Brand New. 208 pages. 9.25x6.75x0.75 inches. In Stock.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: GF Books, Inc., Hawthorne, CA, U.S.A.
Book
Condition: New. Book is in NEW condition. 1.37.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: GoldBooks, Denver, CO, U.S.A.
Book
Hardcover. Condition: very good. Very Good Copy. Customer Service Guaranteed.
Published by Penguin Books Ltd (UK) Nov 2020, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Book
Buch. Condition: Neu. Neuware -\*Shortlisted for the British Book Design and Production Award for Graphic Novels\*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special Why do we play And how do games shape the world we live in This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game. 203 pp. Englisch.
Published by Penguin Books Ltd (UK) Nov 2020, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Germany
Book
Buch. Condition: Neu. Neuware -\*Shortlisted for the British Book Design and Production Award for Graphic Novels\*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special Why do we play And how do games shape the world we live in This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game. 203 pp. Englisch.
Published by Penguin Books Ltd, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
Book
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Campbell Bookstore, Austin, TX, U.S.A.
Book
Condition: very good.
Published by Penguin Books Ltd (UK) Nov 2020, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: AHA-BUCH GmbH, Einbeck, Germany
Comic
Buch. Condition: Neu. Neuware - \*Shortlisted for the British Book Design and Production Award for Graphic Novels\*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special Why do we play And how do games shape the world we live in This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
Published by Penguin Books Ltd, London, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: CitiRetail, Stevenage, United Kingdom
Book
Hardcover. Condition: new. Hardcover. A thrilling illustrated journey through the history of video games and what they really mean to usGolden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world. "This . illustrated book transports us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, this is a love letter to something that has always been more than just a game."--Back cover. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Penguin Books Ltd, London, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: AussieBookSeller, Truganina, VIC, Australia
Book
Hardcover. Condition: new. Hardcover. A thrilling illustrated journey through the history of video games and what they really mean to usGolden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world. "This . illustrated book transports us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, this is a love letter to something that has always been more than just a game."--Back cover. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Speedyhen, London, United Kingdom
Book
Condition: NEW.
Published by Particular Books, 2021
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: Toscana Books, AUSTIN, TX, U.S.A.
Book
Hardcover. Condition: very good. Purchase pre-owned books for prompt service and customer satisfaction.
Published by Penguin Books UK|Particular Books, 2020
ISBN 10: 1846149487ISBN 13: 9781846149481
Seller: moluna, Greven, Germany
Book
Condition: New. *Shortlisted for the British Book Design and Production Award for Graphic Novels* A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect rea.